bc_RandObjToLoc

Scatter Random Object to Location

This script used to scatter random objects in selected location. like replace locators, dummy objects, vertices, etc….

bc_randobjtoloc_int

Route : Select an object opt click on modeling -> Select Same Polycont Objects.

Object List : “The list of objects that is going to scattered.”

Position List : “The list of positons like vertices, locators, other objects, etc….”

bc_randobjtoloc_adv

Duplication Mode : “The scattered object can be copy of the orginal or it can be instance.”

 

Rotation

“This is attributes tell the script to how the scatterd objects is going to align. “

Constrain Normal : “Object is going to align with the normal of any mesh that you select using the select button.”

X Y Z – Axis Weight : “The x,y,z value is used to tell which axis of the object is going to align with the normal of the given object. This only works with contrain normals”

X Y Z – Axis Min and Max : “The script will generate a random rotation between the min and max value of each axis and apply to scattered object rotation.”

 

Scale

“Attributes to set the random scaling values.”

Scaling Mode : “Type of scaling uniform or Non-uniform”

Uniform Min-Max : “Script generate a random value between the min and max value and apply to all scaling axis of the scattered object.”

X Y Z Scale Min-Max : “Script generate a random value between the min and max value of each axis and apply to the scattered object.”

Download Script : Click Here

Published by

Barish Chandran

Have got over 12 years of experience in Animation and VFX industry in Particle Effects, Lighting and Programming areas. I started my animation career as Dynamic FX artist and I have credit in more than 30 movie and CGI Series. Then started developing tools and programs for Animation. Now am working as Pipeline Software Developer Lead at MPC.

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