Import Geobake Cache
Before giving discribtion for this script first I have to thank Mr.Alf Kraus who created this amazing plugin for caching animated objects in maya called GeoBake. This is a MEL script that developed to ease the usage of GeoBake plugin. This script will help you to import cache file inside and assign to the correct objects.
Notes :animation -> Import Geobake Cache. Select .info file generated using Export Geobake Cache Script. Click Import GeoBake Cache
Select GeoBake Cache Info file :Select .info file generated using Export Geobake Cache Script.
Cache Name :Helicopter.
Orginal Cache Path :The path where orginaly the cache is exported.
Cache Path :Current Cache Path.
Start Frame :Start Frame of the Cache.
End Frame :End Frame of the Cache.
Version :Type of cache.
Created Time :Time when the cache created.
Character Namespace :Common Namespace of the character when it exported.
Cached Objects :Cached Object Names.
Download Script : Click Here
Download Geobake Source Code: Click Here